Unreal - Divination Moon Update

Work In Progress / 22 August 2022

I adjusted the lighting, created a blueprint to generate the hanging lamps/hooks/chains that hold them, changed model placement, refined gray box models, and established a more consistent system for taking work-in-progress shots of my scene—lovely, needed, updates. 

All the screen captures were taken in Unreal Engine 5.

This is based on a gorgeous concept by Lok Du which is shared towards the bottom of the post.

Divination Moon Shop by Lok Du